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Star Trek - Who Wants To Be A Millionaire? Bundle - OUT NOWStar Trek - Who Wants To Be A Millionaire? Bundle -... If you're a Star Trek fan and you've yet to pick up Who Wants To Be A Millionaire? Special Editions, there's no better time to do so. Available on the PlayStation Store...

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All Zombies Must Die! Bundle available now!All Zombies Must Die! Bundle available now! Alongside the launch of Scorepocalypse, the Steam Store has also welcomed the All Zombies Must Die! Bundle. This super-pack contains All Zombies Must Die!, the brand new...

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South Park – WWTBAM? Special Edition arrives on the App Store!South Park – WWTBAM? Special Edition arrives on the... Call yourself the Royal Chinpoko Master? Convinced you’re the Gerbil King? Know your Mecha Streisand from your ManBearPig? ‘Course you do – so prove it with the...

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Announcement: AZMD! Scorepocalypse Announcement: AZMD! Scorepocalypse All Zombies Must Die! gets a standalone expansion in the form of AZMD! Scorepocalyse; a twin-stick shooter with the emphasis put back on score. Step into the sturdy...

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doublesix on UK Tax Breaksdoublesix on UK Tax Breaks Can you hear it? That's the collective voice of the UK's games industry swooning with delight. Today, UK chancellor George Osborne has announced tax breaks for the UK...

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Ollie on Jackie Kashian’s podcast

Posted on : 10-08-2009 | By : ollie | In : Blogging

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The regular Jackie Kashian podcast, entitled the Dork Forest, featured Ollie from the studio this week. Whilst he spends most of the time talking about robot toys he does get a brief mention about the upcoming “In Space” DLC for Burn Zombie Burn. The podcast is on iTunes but you can also listen to it here.

Separately, his recent Roboto-chan column over at Game Set Watch which covers the more contemporary Transformers games was also posted over at Gamasutra.

Bushido and Beamsabers

Posted on : 11-03-2009 | By : ollie | In : Blogging

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I’ve written a feature for the Escapist as to the origin of Japanese mecha games and that the effect of samurai has been a culturally palpable one. I didn’t come up with the title but it’s catchy and apt I think. Enjoy!

Roboto-chan: Virtual Ontaku

Posted on : 05-03-2009 | By : ollie | In : Blogging

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I’ve written yet another entry to my column about the wondrous Virtual On series. This is to commemorate the upcoming digital download version of Oratorio Tangram. I hope you enjoy my somewhat lengthy ramblings (this also got posted on Gamasutra).

Roboto-chan: A Theory Of Postmechanism

Posted on : 18-01-2009 | By : ollie | In : Blogging

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This edition of my regular mechanical musings is more conceptual I suppose, as it covers the genre of mecha gaming in relation to just simple presentation of mecha (like the Gundam Musou games, which are more aesthetic tie-ins than functional ones). Here’s hoping it stops ignorant numpties from calling Gundam Musou a “mecha game”.

Roboto-chan: Bangai-O Origins

Posted on : 08-11-2008 | By : ollie | In : Blogging

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As per usual, I wrote a piece about lesser known mecha games out there. This time I covered the wonderful Bangai-O series by the Japanese developer, Treasure. The point of the article was to highlight the obvious (though somehow overlooked) fact that these games are very much functionally inspired by anime series like Layzner, Ideon and Macross. Anyway, I hope you enjoy my continued nerdy musings!

Roboto-chan: Macross Pioneers

Posted on : 23-10-2008 | By : ollie | In : Blogging

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I’ve restarted my regular column on all things mecha gaming over at the wonderful Game Set Watch. This edition covers the unfortunate fallout of making a Macross game, as they’re often a functional travesty. However, this is more down to the nature of what is being functionally represented as the mecha have three varied modes. Meaning you have to make three games occurring simultaneously with one another, which is no mean feat!