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Strike Suit Zero – Your Questions Answered Strike Suit Zero – Your Questions Answered Much about our upcoming space-action game – Strike Suit Zero – remains shrouded in mystery. It’s somewhat of a galactic enigma, an undiscovered planet, a star obscured...

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Star Trek: The Original Series - Who Wants To Be A Millionaire? Special Edition announced Star Trek: The Original Series - Who Wants To Be A... Hot on the heels of South Park is the next branded question pack for Who Wants To Be A Millionaire? Special Editions. Star Trek: The Original Series - Who Wants To...

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All Zombies Must Die! Avatar items in action!All Zombies Must Die! Avatar items in action! The All Zombies Must Die! Avatar items are available on the Xbox LIVE Marketplace TODAY -- if you haven't seen the Zombie Pet, SWAT and Crazy Zombie Avatar costumes, and three...

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Who Wants To Be A Football Millionaire - PSN delayWho Wants To Be A Football Millionaire - PSN delay Due to circumstances out of our control, the Who Wants To Be A Football Millionaire? question pack has yet to find its way onto the PlayStation Store. PS3 owners will...

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Design your own Zombie!Design your own Zombie! The undead come in many shapes and sizes in All Zombies Must Die!; SWAT zombies, Crazy zombies, Mutant zombies, Jogger zombies. They all have their strengths and weaknesses,...

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doublesix Rss

Destructoid previews All Zombies Must Die!

Posted on : 19-10-2011 | By : jamin | In : All Zombies Must Die, Updates

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AZMD

A preview for All Zombies Must Die! has found its way onto the pages of Destructiod. This is the first of many due over the coming days, and hopefully indicative of the rest of the media’s thoughts. (Read: they liked it!)

“All Zombies Must Die hopes to offer a few laughs and multitudes of zombies to kill come this fall when it officially releases. Developer Double Six has pledged continuing support for the title through numerous DLC and considers the game a long term proposition. AZMD looks to be a fun little title to burn the midnight oil with and in all honesty, it plays quite brilliantly.”

For more on AZMD – including photos from events and musings from the team – ‘like’ the official page on Facebook.

Strike Suit Zero Previews

Posted on : 22-08-2011 | By : ollie | In : Strike Suit Zero

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Strike Suit Zero was also at this year’s GamesCom and has had a bit of coverage from the press already. From a lovely piece at Machinima about the game, to a smaller article over at Gamers Hell. We especially liked the Omega Boost reference, as that was definitely an under-appreciated gaming classic. Feel free to join in over at the game’s Facebook page too.

All Zombies Must Die! Previews

Posted on : 22-08-2011 | By : ollie | In : All Zombies Must Die

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What with GamesCom just finished, All Zombies Must Die! has had quite a bit of coverage. From IGN to Destructoid and even gamesradar. Everyone seems to be really enjoying the game too, which is always nice. If you also want to get more involved and follow how the game’s coming along, then check out the official site and Facebook page.

Strike Suit Zero Announced

Posted on : 09-08-2011 | By : ollie | In : Strike Suit Zero

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We are proud to announce Strike Suit Zero. An arcade space combat game, which has transformable spacecraft known as “strike suits”, that can shift between two modes of flight. The game will also feature the work of mechanical designer Junji Okubo (Steel Battalion, Infinite Space) as well as music from composer Paul Ruskay (Homeworld).

Strike Suit Zero will have players controlling the eponymous transforming strike suits during Earth’s final hours. The game will also be shown at this year’s Gamescom, so stay tuned for that, and is set to arrive on Xbox Live Arcade, PlayStation Network and PC sometime in Q1 2012. The teaser trailer is below.

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Burn Zombie Burn available on Apple Mac

Posted on : 03-06-2011 | By : ollie | In : Burn Zombie Burn, News

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For those curious, Kavcom have announced today that Burn Zombie Burn is available on the App Store. At the princely sum of £5.99, the Mac version comes in at 147 MB and needs Mac OS X 10.6.6 or later to run. There are extensive controller options available, from mouse and keyboard to a plethora of game pads. Enjoy!

Burn Zombie Burn to come to the Mac and iOS devices

Posted on : 20-04-2011 | By : ollie | In : Burn Zombie Burn, News, Zombie Sushi

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We’re happy to announce that there will be a Mac version of Burn Zombie Burn in May, followed by an iOS app version (for iPad, iPhone and iPodTouch) later in the year. For those curious, these ports are being handled by Kavcom on our behalf. In any case, we’re suitably happy that the game will finally find an audience on the Mac and other Apple hardware.

As for Zombie Sushi and the forthcoming patch for the original PS3 version of the game, this is still underway. However, due to the Japanese release, the subsequent regions are being delayed as the patch is the same across all regions, on account of the game’s global leaderboards. Once we have an update on its progress, you’ll be the first to know.

doublesix on the BBC

Posted on : 29-03-2011 | By : ollie | In : News

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What with the new government budget announced last week, the BBC visited us to ask what we thought on the lack of tax breaks for the UK games industry. Understandably, we’re not particularly happy with the current government’s lack of support for the industry, especially when other countries support gaming quite vigorously. Anyway, the full clip is shown below.

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BZB in Famitsu

Posted on : 10-03-2011 | By : ollie | In : Burn Zombie Burn, Zombie Sushi

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The latest issue of Weekly Famitsu has covered the upcoming release of Burn Zombie Burn in Japan on PSN. For those wondering what’s been happening with the latest (PS3) patch and Zombie Sushi; now that we’re going to be finally releasing the game in Japan we’ll hopefully have some happy news for our fans in the next few weeks. Stay tuned!

James to host a Business Management lecture at GDC

Posted on : 25-02-2011 | By : ollie | In : News

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Our studio head, James Brooksby, will be hosting a lecture at this year’s GDC all about how to get games to market for digital download developers. The lecture itself will be on Friday at 3:30pm in Room 3007 (West Hall, 3rd Floor). Naturally, you’ll need either an All Access Pass or Main Conference Pass to attend the lecture.

BZB PC patch, now with cross-hair!

Posted on : 20-10-2010 | By : ollie | In : Burn Zombie Burn

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Just so people know, we’re in the final stages of sorting out a new patch for the Steam version of Burn Zombie Burn. Specifically, the addition of a 3D cross-hair (shown above) that allows you to aim more accurately when using the mouse and keyboard control setup (something that people have been asking for since it was released a while back). The reason for a 3D cross-hair over a 2D one is down to accuracy, as the camera angle caused issues with a straight 2D cursor. So the delay was due to creating a system that would work in the game world itself. With any luck, the patch will go live in a week or two.