Burn Zombie Burn! website launched.
Posted on : 23-11-2008 | By : ollie | In : Burn Zombie Burn
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Our top new zombie slaying game now has its very own website. Go check it out at www.burnzombieburn.com
Star Trek - Who Wants To Be A Millionaire? Bundle -...
If you're a Star Trek fan and you've yet to pick up Who Wants To Be A Millionaire? Special Editions, there's no better time to do so. Available on the PlayStation Store...
All Zombies Must Die! Bundle available now!
Alongside the launch of Scorepocalypse, the Steam Store has also welcomed the All Zombies Must Die! Bundle. This super-pack contains All Zombies Must Die!, the brand new...
South Park – WWTBAM? Special Edition arrives on the...
Call yourself the Royal Chinpoko Master? Convinced you’re the Gerbil King? Know your Mecha Streisand from your ManBearPig? ‘Course you do – so prove it with the...
Announcement: AZMD! Scorepocalypse
All Zombies Must Die! gets a standalone expansion in the form of AZMD! Scorepocalyse; a twin-stick shooter with the emphasis put back on score.
Step into the sturdy...
doublesix on UK Tax Breaks
Can you hear it? That's the collective voice of the UK's games industry swooning with delight. Today, UK chancellor George Osborne has announced tax breaks for the UK...
Our top new zombie slaying game now has its very own website. Go check it out at www.burnzombieburn.com
As per usual, I wrote a piece about lesser known mecha games out there. This time I covered the wonderful Bangai-O series by the Japanese developer, Treasure. The point of the article was to highlight the obvious (though somehow overlooked) fact that these games are very much functionally inspired by anime series like Layzner, Ideon and Macross. Anyway, I hope you enjoy my continued nerdy musings!
I’ve restarted my regular column on all things mecha gaming over at the wonderful Game Set Watch. This edition covers the unfortunate fallout of making a Macross game, as they’re often a functional travesty. However, this is more down to the nature of what is being functionally represented as the mecha have three varied modes. Meaning you have to make three games occurring simultaneously with one another, which is no mean feat!
Our first Soiree into the iPhone domain… Colour Theory is our attempt at creating something abstract, compelling and unique.
“Hidden within the rainbow-coloured bubbles is a puzzle. What you do with the colours and how you can unlock more is for you to discover. There is an objective, there is a timer, there are unlockables but they are all hidden within the colours. Good luck. Enjoy…”
…and that’s pretty much all there is to it. Download it to your iPhone for $0.99 – cheap as chips!
James Brooksby, our jolly leader (and thoroughly nice chap) gets grilled by Games Industry.biz on the state of Digital Distribution, which is suitably pertinent considering that this is doublesix’s area of expertise.
We’ve all had to keep a lid on this project for quite a while but finally we can talk about it… well, in so much as we’re developing it anyway… no details though… that would spoil the surprise! We’re thrilled to be working alongside Microsoft and that wacky bunch of comics over at South Park Digital Studios to bring you a new South Park game in 2009… exactly what that entails though is still under wraps so watch this space!