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	<title>doublesix &#187; design</title>
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		<title>Jim on Gamasutra&#8230;again</title>
		<link>http://www.doublesixgames.com/jim-on-gamasutraagain/</link>
		<comments>http://www.doublesixgames.com/jim-on-gamasutraagain/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 13:19:24 +0000</pubDate>
		<dc:creator>ollie</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.doublesixgames.com/?p=46</guid>
		<description><![CDATA[So here it is, the final part of the Coffee Boy Chronicles. This part goes into more technical detail on what designers actually do and it isn&#8217;t as glamourous as many people assume (though it often is as fun in all fairness). Unsurprisingly, the second piece has generated a similar amount of buzz as the [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float: left;" src="http://www.doublesixgames.com/wp-content/uploads/2009/02/mummery.gif" alt="" width="100" height="100" /> So here it is, the final part of the <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22115">Coffee Boy Chronicles</a>. This part goes into more technical detail on what designers actually do and it isn&#8217;t as glamourous as many people assume (though it often is as fun in all fairness). Unsurprisingly, the second piece has generated a similar amount of buzz as the first did.</p>
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		<title>Jim on GI.biz</title>
		<link>http://www.doublesixgames.com/jim-on-gibiz/</link>
		<comments>http://www.doublesixgames.com/jim-on-gibiz/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 13:15:28 +0000</pubDate>
		<dc:creator>ollie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[studio]]></category>

		<guid isPermaLink="false">http://www.doublesixgames.com/?p=42</guid>
		<description><![CDATA[Jim was recently interviewed by GI.biz about various matters pertaining to the digital distribution of games and how smaller game developers are handling the recession. With any luck they&#8217;ll be a preview of Burn Zombie Burn to follow.]]></description>
			<content:encoded><![CDATA[<p>Jim was recently <a href="http://www.gamesindustry.biz/articles/doublesixs-jim-mummery">interviewed by GI.biz</a> about various matters pertaining to the digital distribution of games and how smaller game developers are handling the recession. With any luck they&#8217;ll be a preview of <a href="http://www.burnzombieburn.com/">Burn Zombie Burn</a> to follow.</p>
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		<title>Jim on Gamasutra</title>
		<link>http://www.doublesixgames.com/jim-on-gamasutra/</link>
		<comments>http://www.doublesixgames.com/jim-on-gamasutra/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 12:56:54 +0000</pubDate>
		<dc:creator>ollie</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industry]]></category>

		<guid isPermaLink="false">http://www.doublesixgames.com/?p=23</guid>
		<description><![CDATA[Our fearless but eminently cheerful creative director, Jim Mummery, wrote the first in a two part piece discussing what designers really are and where they come from in relation the history of video games. Titled &#8220;Tightening up the Graphics on Level Three&#8221; it&#8217;s garnered quite a bit of interest, as it dispels the convenient PR [...]]]></description>
			<content:encoded><![CDATA[<p>Our fearless but eminently cheerful creative director, Jim Mummery, wrote the <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20748">first in a two part piece</a> discussing what designers really are and where they come from in relation the history of video games. Titled &#8220;<a href="http://uk.youtube.com/watch?v=UJ-QSJmEgHU">Tightening up the Graphics on Level Three</a>&#8221; it&#8217;s garnered quite a bit of interest, as it dispels the convenient PR myth that designers are a new kind of dictatorial rock star. Something that a few wannabe attention seekers aren&#8217;t entirely happy about. The second piece will probably be done sometime in the new year.</p>
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