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	<title>doublesix &#187; design</title>
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	<link>http://www.doublesixgames.com</link>
	<description>The official website of doublesix games</description>
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		<title>Design your own Zombie!</title>
		<link>http://www.doublesixgames.com/design-your-own-zombie/</link>
		<comments>http://www.doublesixgames.com/design-your-own-zombie/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 15:39:32 +0000</pubDate>
		<dc:creator>jamin</dc:creator>
				<category><![CDATA[All Zombies Must Die]]></category>
		<category><![CDATA[Blogging]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Zombie]]></category>

		<guid isPermaLink="false">http://www.doublesixgames.com/?p=1206</guid>
		<description><![CDATA[The undead come in many shapes and sizes in All Zombies Must Die!; SWAT zombies, Crazy zombies, Mutant zombies, Jogger zombies. They all have their strengths and weaknesses, and everybody has their favourite. Here’s the deal, then. To celebrate 1000 fans on our Facebook page, we&#8217;re running a special competition of sorts. We want you [...]]]></description>
			<content:encoded><![CDATA[<p>The undead come in many shapes and sizes in <a href="http://www.allzombiesmustdie.com/" title="AZMD">All Zombies Must Die!</a>; SWAT zombies, Crazy zombies, Mutant zombies, Jogger zombies. They all have their strengths and weaknesses, and everybody has their favourite. </p>
<p>Here’s the deal, then. To celebrate 1000 fans on our Facebook page, we&#8217;re running a special competition of sorts. We want you to design your <em>own</em> zombie type. Perhaps you’re envisaging a zombie clown, zombie politician or maybe a zombie Labrador. Whatever your idea, get a sketch of it committed to paper (or screen), and send it our way! If you’re feeling particularly adventurous, you might like to offer a description with some habits, traits and skills for said zombie. </p>
<p>As well as having your work featured in a special community gallery for the entire world to see, we’ll be choosing the best zombie to appear in future All Zombies Must Die! content. Sometime soon, zombie slayers around the world could be killing YOUR zombie. Fancy that. </p>
<p>Post your designs straight to our <a href="http://www.facebook.com/AZMDTheGame" title="Facebook page">Facebook page</a>, or – if you prefer that Twitter malarky – Tweet ‘em to <a href="https://twitter.com/#!/doublesix" title="doublesix">@doublesix</a> or <a href="https://twitter.com/#!/JaminD6" title="JaminD6">@JaminD6</a> &#8211; and we’ll sort them all out from there.  </p>
<p>Here’s one I’ve done to get the ball rolling. </p>
<p><a href="http://www.doublesixgames.com/?attachment_id=1207" rel="attachment wp-att-1207"><img src="http://www.doublesixgames.com/wp-content/uploads/2012/01/Rocker-Zombie.jpg" alt="" title="Rocker-Zombie" width="480" height="590" class="aligncenter size-full wp-image-1207" /></a></p>
<p>You can do better than that, of course &#8212; so get to work! </p>
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		<title>Jim on Gamasutra&#8230;again</title>
		<link>http://www.doublesixgames.com/jim-on-gamasutraagain/</link>
		<comments>http://www.doublesixgames.com/jim-on-gamasutraagain/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 13:19:24 +0000</pubDate>
		<dc:creator>ollie</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.doublesixgames.com/?p=46</guid>
		<description><![CDATA[So here it is, the final part of the Coffee Boy Chronicles. This part goes into more technical detail on what designers actually do and it isn&#8217;t as glamourous as many people assume (though it often is as fun in all fairness). Unsurprisingly, the second piece has generated a similar amount of buzz as the [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float: left;" src="http://www.doublesixgames.com/wp-content/uploads/2009/02/mummery.gif" alt="" width="100" height="100" /> So here it is, the final part of the <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22115">Coffee Boy Chronicles</a>. This part goes into more technical detail on what designers actually do and it isn&#8217;t as glamourous as many people assume (though it often is as fun in all fairness). Unsurprisingly, the second piece has generated a similar amount of buzz as the first did.</p>
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		<title>Jim on GI.biz</title>
		<link>http://www.doublesixgames.com/jim-on-gibiz/</link>
		<comments>http://www.doublesixgames.com/jim-on-gibiz/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 13:15:28 +0000</pubDate>
		<dc:creator>ollie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[studio]]></category>

		<guid isPermaLink="false">http://www.doublesixgames.com/?p=42</guid>
		<description><![CDATA[Jim was recently interviewed by GI.biz about various matters pertaining to the digital distribution of games and how smaller game developers are handling the recession. With any luck they&#8217;ll be a preview of Burn Zombie Burn to follow.]]></description>
			<content:encoded><![CDATA[<p>Jim was recently <a href="http://www.gamesindustry.biz/articles/doublesixs-jim-mummery">interviewed by GI.biz</a> about various matters pertaining to the digital distribution of games and how smaller game developers are handling the recession. With any luck they&#8217;ll be a preview of <a href="http://www.burnzombieburn.com/">Burn Zombie Burn</a> to follow.</p>
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		<title>Jim on Gamasutra</title>
		<link>http://www.doublesixgames.com/jim-on-gamasutra/</link>
		<comments>http://www.doublesixgames.com/jim-on-gamasutra/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 12:56:54 +0000</pubDate>
		<dc:creator>ollie</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industry]]></category>

		<guid isPermaLink="false">http://www.doublesixgames.com/?p=23</guid>
		<description><![CDATA[Our fearless but eminently cheerful creative director, Jim Mummery, wrote the first in a two part piece discussing what designers really are and where they come from in relation the history of video games. Titled &#8220;Tightening up the Graphics on Level Three&#8221; it&#8217;s garnered quite a bit of interest, as it dispels the convenient PR [...]]]></description>
			<content:encoded><![CDATA[<p>Our fearless but eminently cheerful creative director, Jim Mummery, wrote the <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20748">first in a two part piece</a> discussing what designers really are and where they come from in relation the history of video games. Titled &#8220;<a href="http://uk.youtube.com/watch?v=UJ-QSJmEgHU">Tightening up the Graphics on Level Three</a>&#8221; it&#8217;s garnered quite a bit of interest, as it dispels the convenient PR myth that designers are a new kind of dictatorial rock star. Something that a few wannabe attention seekers aren&#8217;t entirely happy about. The second piece will probably be done sometime in the new year.</p>
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