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Babeorella Gameplay TrailerBabeorella Gameplay Trailer Here's a new trailer for Babeorella, though this one actually shows the gameplay more clearly (rather than over the shoulder, as per this one). The game has also been receiving...

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Babeorella UpdateBabeorella Update For those of you curious about our upcoming iPhone game, Babeorella, there will be releasing an all-new gameplay trailer in the very near future. In the mean time, we'll...

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Burn Zombie Burn In Space UpdateBurn Zombie Burn In Space Update For the Burn Zombie Burn fans that have been waiting since last year for the game's first DLC, we're really very sorry about the delay. The last six months have been hugely...

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Babeorella - The story so far...Babeorella - The story so far... Here is the first of a few comic strips for our upcoming iPhone game Babeorella. They should hopefully fill in a bit of back story about the game's plucky heroine. Enjoy!

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Babeorella - The story so far... Here is the first of a few comic strips for our upcoming iPhone game Babeorella. They should hopefully fill in a bit of back story about the game's plucky heroine. Enjoy!

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Jim on Gamasutra…again

Posted on : 11-02-2009 | By : ollie | In : Blogging

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So here it is, the final part of the Coffee Boy Chronicles. This part goes into more technical detail on what designers actually do and it isn’t as glamourous as many people assume (though it often is as fun in all fairness). Unsurprisingly, the second piece has generated a similar amount of buzz as the first did.

Jim on GI.biz

Posted on : 05-02-2009 | By : ollie | In : News

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Jim was recently interviewed by GI.biz about various matters pertaining to the digital distribution of games and how smaller game developers are handling the recession. With any luck they’ll be a preview of Burn Zombie Burn to follow.

Jim on Gamasutra

Posted on : 27-10-2008 | By : ollie | In : Blogging

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Our fearless but eminently cheerful creative director, Jim Mummery, wrote the first in a two part piece discussing what designers really are and where they come from in relation the history of video games. Titled “Tightening up the Graphics on Level Three” it’s garnered quite a bit of interest, as it dispels the convenient PR myth that designers are a new kind of dictatorial rock star. Something that a few wannabe attention seekers aren’t entirely happy about. The second piece will probably be done sometime in the new year.