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Launch of Doublesix as New Division for CatalisLaunch of Doublesix as New Division for Catalis Doublesix Video Games, established by Kuju Entertainment in 2007, has been established as a new business division in Catalis. This move emphasises the importance of the self-published...

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Top Gun ReviewsTop Gun Reviews First off, thanks for all the e-mails and tweets from people about our new Top Gun game. We've even had a fair amount of interest over the game's two hidden trophies (naturally,...

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doublesix on Deutsche Welledoublesix on Deutsche Welle We were recently visited by some lovely people from Deutsche Welle, which is a big German international broadcaster. They were interested in our take on the recent tax break...

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Top Gun Released Today!Top Gun Released Today! Top Gun is finally released in the US today for the princely sum of $14.99. To commemorate the release we've uploaded a new YouTube video of the game's Horde mode, along with...

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Burn Zombie Burn now on SteamBurn Zombie Burn now on Steam As of yesterday, Burn Zombie Burn is now finally available on Steam. Like the PS3 version before it all the modes and levels are present (except multiplayer). It also...

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Jim on Gamasutra…again

Posted on : 11-02-2009 | By : ollie | In : Blogging

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So here it is, the final part of the Coffee Boy Chronicles. This part goes into more technical detail on what designers actually do and it isn’t as glamourous as many people assume (though it often is as fun in all fairness). Unsurprisingly, the second piece has generated a similar amount of buzz as the first did.

Jim on GI.biz

Posted on : 05-02-2009 | By : ollie | In : News

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Jim was recently interviewed by GI.biz about various matters pertaining to the digital distribution of games and how smaller game developers are handling the recession. With any luck they’ll be a preview of Burn Zombie Burn to follow.

Jim on Gamasutra

Posted on : 27-10-2008 | By : ollie | In : Blogging

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Our fearless but eminently cheerful creative director, Jim Mummery, wrote the first in a two part piece discussing what designers really are and where they come from in relation the history of video games. Titled “Tightening up the Graphics on Level Three” it’s garnered quite a bit of interest, as it dispels the convenient PR myth that designers are a new kind of dictatorial rock star. Something that a few wannabe attention seekers aren’t entirely happy about. The second piece will probably be done sometime in the new year.