Latest News

Strike Suit Zero – Your Questions Answered Strike Suit Zero – Your Questions Answered Much about our upcoming space-action game – Strike Suit Zero – remains shrouded in mystery. It’s somewhat of a galactic enigma, an undiscovered planet, a star obscured...

Readmore

Star Trek: The Original Series - Who Wants To Be A Millionaire? Special Edition announced Star Trek: The Original Series - Who Wants To Be A... Hot on the heels of South Park is the next branded question pack for Who Wants To Be A Millionaire? Special Editions. Star Trek: The Original Series - Who Wants To...

Readmore

All Zombies Must Die! Avatar items in action!All Zombies Must Die! Avatar items in action! The All Zombies Must Die! Avatar items are available on the Xbox LIVE Marketplace TODAY -- if you haven't seen the Zombie Pet, SWAT and Crazy Zombie Avatar costumes, and three...

Readmore

Who Wants To Be A Football Millionaire - PSN delayWho Wants To Be A Football Millionaire - PSN delay Due to circumstances out of our control, the Who Wants To Be A Football Millionaire? question pack has yet to find its way onto the PlayStation Store. PS3 owners will...

Readmore

Design your own Zombie!Design your own Zombie! The undead come in many shapes and sizes in All Zombies Must Die!; SWAT zombies, Crazy zombies, Mutant zombies, Jogger zombies. They all have their strengths and weaknesses,...

Readmore

doublesix Rss

Imma let you finish…

Posted on : 28-09-2009 | By : ollie | In : Blogging, Burn Zombie Burn

3

bruce_imma

Burn Zombie Burn! At Home and In Space

Posted on : 31-07-2009 | By : ollie | In : Blogging, Burn Zombie Burn

3

We’ve been featured on the official PlayStation blog today, talking about our Burn Zombie Burn themed Home space as well as the upcoming “In Space” DLC (the trailer for that is shown below). For those interested, there’s also a nice interview over at IGN with Dave Dow, a creative lead at doublesix, with him talking all about the new Home space.

Bushido and Beamsabers

Posted on : 11-03-2009 | By : ollie | In : Blogging

0

I’ve written a feature for the Escapist as to the origin of Japanese mecha games and that the effect of samurai has been a culturally palpable one. I didn’t come up with the title but it’s catchy and apt I think. Enjoy!

Roboto-chan: Virtual Ontaku

Posted on : 05-03-2009 | By : ollie | In : Blogging

0

I’ve written yet another entry to my column about the wondrous Virtual On series. This is to commemorate the upcoming digital download version of Oratorio Tangram. I hope you enjoy my somewhat lengthy ramblings (this also got posted on Gamasutra).

Jim on Gamasutra…again

Posted on : 11-02-2009 | By : ollie | In : Blogging

0

So here it is, the final part of the Coffee Boy Chronicles. This part goes into more technical detail on what designers actually do and it isn’t as glamourous as many people assume (though it often is as fun in all fairness). Unsurprisingly, the second piece has generated a similar amount of buzz as the first did.

Roboto-chan: A Theory Of Postmechanism

Posted on : 18-01-2009 | By : ollie | In : Blogging

0

This edition of my regular mechanical musings is more conceptual I suppose, as it covers the genre of mecha gaming in relation to just simple presentation of mecha (like the Gundam Musou games, which are more aesthetic tie-ins than functional ones). Here’s hoping it stops ignorant numpties from calling Gundam Musou a “mecha game”.

Roboto-chan: Bangai-O Origins

Posted on : 08-11-2008 | By : ollie | In : Blogging

0

As per usual, I wrote a piece about lesser known mecha games out there. This time I covered the wonderful Bangai-O series by the Japanese developer, Treasure. The point of the article was to highlight the obvious (though somehow overlooked) fact that these games are very much functionally inspired by anime series like Layzner, Ideon and Macross. Anyway, I hope you enjoy my continued nerdy musings!

Roboto-chan: Macross Pioneers

Posted on : 23-10-2008 | By : ollie | In : Blogging

0

I’ve restarted my regular column on all things mecha gaming over at the wonderful Game Set Watch. This edition covers the unfortunate fallout of making a Macross game, as they’re often a functional travesty. However, this is more down to the nature of what is being functionally represented as the mecha have three varied modes. Meaning you have to make three games occurring simultaneously with one another, which is no mean feat!