Imma let you finish…
Posted on : 28-09-2009 | By : ollie | In : Blogging, Burn Zombie Burn
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Babeorella Gameplay Trailer Here's a new trailer for Babeorella, though this one actually shows the gameplay more clearly (rather than over the shoulder, as per this one). The game has also been receiving...
Babeorella Update
For those of you curious about our upcoming iPhone game, Babeorella, there will be releasing an all-new gameplay trailer in the very near future. In the mean time, we'll...
Burn Zombie Burn In Space Update
For the Burn Zombie Burn fans that have been waiting since last year for the game's first DLC, we're really very sorry about the delay. The last six months have been hugely...
Babeorella - The story so far... Here is the first of a few comic strips for our upcoming iPhone game Babeorella. They should hopefully fill in a bit of back story about the game's plucky heroine. Enjoy!
Babeorella - The story so far... Here is the first of a few comic strips for our upcoming iPhone game Babeorella. They should hopefully fill in a bit of back story about the game's plucky heroine. Enjoy!

We’ve been featured on the official PlayStation blog today, talking about our Burn Zombie Burn themed Home space as well as the upcoming “In Space” DLC (the trailer for that is shown below). For those interested, there’s also a nice interview over at IGN with Dave Dow, a creative lead at doublesix, with him talking all about the new Home space.
I’ve written a feature for the Escapist as to the origin of Japanese mecha games and that the effect of samurai has been a culturally palpable one. I didn’t come up with the title but it’s catchy and apt I think. Enjoy!
I’ve written yet another entry to my column about the wondrous Virtual On series. This is to commemorate the upcoming digital download version of Oratorio Tangram. I hope you enjoy my somewhat lengthy ramblings (this also got posted on Gamasutra).
So here it is, the final part of the Coffee Boy Chronicles. This part goes into more technical detail on what designers actually do and it isn’t as glamourous as many people assume (though it often is as fun in all fairness). Unsurprisingly, the second piece has generated a similar amount of buzz as the first did.
This edition of my regular mechanical musings is more conceptual I suppose, as it covers the genre of mecha gaming in relation to just simple presentation of mecha (like the Gundam Musou games, which are more aesthetic tie-ins than functional ones). Here’s hoping it stops ignorant numpties from calling Gundam Musou a “mecha game”.
As per usual, I wrote a piece about lesser known mecha games out there. This time I covered the wonderful Bangai-O series by the Japanese developer, Treasure. The point of the article was to highlight the obvious (though somehow overlooked) fact that these games are very much functionally inspired by anime series like Layzner, Ideon and Macross. Anyway, I hope you enjoy my continued nerdy musings!
I’ve restarted my regular column on all things mecha gaming over at the wonderful Game Set Watch. This edition covers the unfortunate fallout of making a Macross game, as they’re often a functional travesty. However, this is more down to the nature of what is being functionally represented as the mecha have three varied modes. Meaning you have to make three games occurring simultaneously with one another, which is no mean feat!