Strike Suit Zero – Your Questions Answered
Much about our upcoming space-action game – Strike Suit Zero – remains shrouded in mystery. It’s somewhat of a galactic enigma, an undiscovered planet, a star obscured...
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All Zombies Must Die! Avatar items in action! The All Zombies Must Die! Avatar items are available on the Xbox LIVE Marketplace TODAY -- if you haven't seen the Zombie Pet, SWAT and Crazy Zombie Avatar costumes, and three...
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At the MCM expo in London, it’s not strange to see spiky-haired warriors wielding swords bigger than they are, anthropomorphic beings dancing to J-Pop blaring out of portable speakers, and large bearded men dressed as school girls. It’s a celebration of comics, anime and games – and doublesix was there getting All Zombies Must Die! into the hands of as many people as possible.
Zombies, of course, go down rather well at such events, and we have a slew of photos to prove it. Check out a new post on the official All Zombies Must Die! site for a gallery of snaps from the show floor. Lots of good fan photos have been finding their way onto the AZMD Facebook page, too, most of which involve us trying to take a bite out of some poor attendee’s neck.
In addition to the public, a handful of journalists also got their hands on the game, including Final Boss Fight, The Average Gamer and Gamespot UK. The latter have their preview up on the interwebs already:
“The developer of All Zombies Must Die, Doublesix Games, has said its game is perfect for a Wednesday night in–when you invite your friends round and want to have some multiplayer fun. Playing the game at the developer’s MCM Expo stand, it’s clear to see why.”
Stay tuned for more from the MCM show floor over the coming days.
It might be early days, but Strike Suit Zero is already showing a lot of promise. Not a lot could be viewed during the demonstration, but if the development team manages to achieve everything they’ve set up to do, then it could end up being the first proper space combat game that is solely focused on the combat. Hell, even the story alone makes Strike Suit Zero a game worth keeping an eye on in the next few months.
It’s easy to see just how creative Doublesix is from the time spent playing All Zombies Must Die! The game is full of small details that should set it apart from similar zombie games and twin stick shooters. In fact it’s a shame that it is not possible to play cooperatively online, but it still works like a charm in local play. This is definitely one game that zombie fans shouldn’t miss.
Oh, look! A new trailer for All Zombies Must Die! has found its way onto the interwebs. In this latest video, you can check out Jack, the gamer; Rachel, the girl; Brian, the geek; and Luxo, the alien, doing what they do best: killing zombies.
A preview for All Zombies Must Die! has found its way onto the pages of Destructiod. This is the first of many due over the coming days, and hopefully indicative of the rest of the media’s thoughts. (Read: they liked it!)
“All Zombies Must Die hopes to offer a few laughs and multitudes of zombies to kill come this fall when it officially releases. Developer Double Six has pledged continuing support for the title through numerous DLC and considers the game a long term proposition. AZMD looks to be a fun little title to burn the midnight oil with and in all honesty, it plays quite brilliantly.”
For more on AZMD – including photos from events and musings from the team – ‘like’ the official page on Facebook.
At this year’s PAX we showed off the suitably awesome and equally upcoming All Zombies Must Die We even had people become zombies through the aid of movie make-up, something the game’s associate producer, Aaron Yeung, chats about below on the electric playground. As for the game itself, the video shows lots of lovely new footage so that should hopefully pique your interest further. We’ll also have some more updates about the game in the coming months, so keep an eye on the site (as well as our Twitter feed obviously).
Back in March we talked about Burn Zombie Burn getting released in Japan and the Zombie Sushi DLC would follow suit. We’re now in September and where the hell is it? Good question but it has a rather complex answer. In truth, Zombie Sushi was basically done (from an art and design standpoint) in September of 2010. What was left was for a code pass to fix some bugs. The reason this still hasn’t happened is due to the other games in development, such as All Zombies Must Die and Strike Suit Zero, and until at least one of those games are done and out the door our management have put Zombie Sushi on hold for the time being. From a personal standpoint, as I scripted the levels in Zombie Sushi (as well as In Space and worked the core game too), to not see the DLC released is indeed frustrating but our other games obviously need the resources. With any luck, it will get sorted by the end of this year but we’ll keep you posted either way.
Strike Suit Zero was also at this year’s GamesCom and has had a bit of coverage from the press already. From a lovely piece at Machinima about the game, to a smaller article over at Gamers Hell. We especially liked the Omega Boost reference, as that was definitely an under-appreciated gaming classic. Feel free to join in over at the game’s Facebook page too.
What with GamesCom just finished, All Zombies Must Die! has had quite a bit of coverage. From IGN to Destructoid and even gamesradar. Everyone seems to be really enjoying the game too, which is always nice. If you also want to get more involved and follow how the game’s coming along, then check out the official site and Facebook page.
We are proud to announce Strike Suit Zero. An arcade space combat game, which has transformable spacecraft known as “strike suits”, that can shift between two modes of flight. The game will also feature the work of mechanical designer Junji Okubo (Steel Battalion, Infinite Space) as well as music from composer Paul Ruskay (Homeworld).
Strike Suit Zero will have players controlling the eponymous transforming strike suits during Earth’s final hours. The game will also be shown at this year’s Gamescom, so stay tuned for that, and is set to arrive on Xbox Live Arcade, PlayStation Network and PC sometime in Q1 2012. The teaser trailer is below.
Finally, finally, finally we can tell you all about the game we’ve been working on (not so) quietly here at doublesix games. It’s called All Zombies Must Die! and there’ll be lots more to talk about in the coming months before release but, for now, here’s our teaser…