Strike Suit Zero – Your Questions Answered
Much about our upcoming space-action game – Strike Suit Zero – remains shrouded in mystery. It’s somewhat of a galactic enigma, an undiscovered planet, a star obscured...
Star Trek: The Original Series - Who Wants To Be A...
Hot on the heels of South Park is the next branded question pack for Who Wants To Be A Millionaire? Special Editions.
Star Trek: The Original Series - Who Wants To...
All Zombies Must Die! Avatar items in action! The All Zombies Must Die! Avatar items are available on the Xbox LIVE Marketplace TODAY -- if you haven't seen the Zombie Pet, SWAT and Crazy Zombie Avatar costumes, and three...
Who Wants To Be A Football Millionaire - PSN delay
Due to circumstances out of our control, the Who Wants To Be A Football Millionaire? question pack has yet to find its way onto the PlayStation Store. PS3 owners will...
Design your own Zombie! The undead come in many shapes and sizes in All Zombies Must Die!; SWAT zombies, Crazy zombies, Mutant zombies, Jogger zombies. They all have their strengths and weaknesses,...
Admittedly it’s taken much longer than it should have – for which we apologise – but the Burn Zombie Burn! DLC ‘Zombie Sushi’ will see the light of day. Ollie offered an update on the situation back in September, and this explanation still holds true. That said, the DLC won’t launch this side of Christmas, and we’re instead aiming for release around March.
I’m aware how frustrating this is for you trophy hunters, but hang in there! When there’s more news to share, it’ll find it’s way onto the blog here.
If you’ve purchased one of the All Zombies Must Die! zombie companions for PlayStation Home, you might have noticed that your friends are unable to see your new pets. Fear not: we are working on the issue, and it should be remedied over the next couple of days. Apologies to anybody who has been affected by this problem.
Novemeber 23rd. Whack it in your diary. That’s when Who Wants To Be A Millionaire? Special Editions hits Xbox Live Arcade and PlayStation Network. In addition to the main Who Wants To Be A Millionaire? question pack, and a movie pack (Who Wants To Be A Movie Millionaire?), Special Editions will get its first branded pack in the form of South Park.
The Millionaire set, audience, lifelines and contestants are all themed around the popular series. The pack includes five player avatars – designed by South Park Studios themselves – in addition to over 600 questions taken from across all 15 seasons of the show.
Keep your eyes out for more themed Special Editions in the future, and be sure to ‘like’ the Facebook page for regular updates.
For those curious, Kavcom have announced today that Burn Zombie Burn is available on the App Store. At the princely sum of £5.99, the Mac version comes in at 147 MB and needs Mac OS X 10.6.6 or later to run. There are extensive controller options available, from mouse and keyboard to a plethora of game pads. Enjoy!
We’re happy to announce that there will be a Mac version of Burn Zombie Burn in May, followed by an iOS app version (for iPad, iPhone and iPodTouch) later in the year. For those curious, these ports are being handled by Kavcom on our behalf. In any case, we’re suitably happy that the game will finally find an audience on the Mac and other Apple hardware.
As for Zombie Sushi and the forthcoming patch for the original PS3 version of the game, this is still underway. However, due to the Japanese release, the subsequent regions are being delayed as the patch is the same across all regions, on account of the game’s global leaderboards. Once we have an update on its progress, you’ll be the first to know.
What with the new government budget announced last week, the BBC visited us to ask what we thought on the lack of tax breaks for the UK games industry. Understandably, we’re not particularly happy with the current government’s lack of support for the industry, especially when other countries support gaming quite vigorously. Anyway, the full clip is shown below.
Our studio head, James Brooksby, will be hosting a lecture at this year’s GDC all about how to get games to market for digital download developers. The lecture itself will be on Friday at 3:30pm in Room 3007 (West Hall, 3rd Floor). Naturally, you’ll need either an All Access Pass or Main Conference Pass to attend the lecture.
Commemorating TIGA’s 10th Anniversary, James (our studio head) was interviewed over at GamesIndustry.biz, along with Patrick O’Luanaigh from nDreams, about TIGA’s role in the UK games industry and how it has helped small start-ups across the UK. If you’re at all curious about TIGA, then have a quick gander of the video below.
After our last round of hires, we’re now also looking for a talented producer to help us out on some new games. If you head on over to the jobs page the details are all there.
As many of you may already now, we are based in the heart of Guildford (right on the high street in fact), have a really upbeat studio atmosphere, we’re all gamers and we get free doughnuts too (yeah, FREE doughnuts). Put simply it’s an awesome place to work, so why not come and join us?
It turns out that the “Friend of d6″ trophy in Burn Zombie Burn, where you have to beat all our Dev Scores (the ones set by Chewie, Jon and I), is one of the toughest trophies for a PSN game. It has also engendered a certain level of hardcore credibility since the game’s release last year.
The game’s fan-made FAQ, by Vyrastas, even has a special section dedicated to the exclusive club of gamers that have managed to 100% complete the trophies for the game (even linking a video to the moment one player managed to land the final “Friend of d6″ trophy, shown below).
Considering this is more than a little awesome, we’re going to start rewarding these skilled gamers with trinkets and virtual high-fives (more on this in the coming weeks). In short, keep an eye out for our future games as they may also contain a fiendishly difficult “Friend of d6″ trophy or achievement.