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Babeorella UpdateBabeorella Update For those of you curious about our upcoming iPhone game, Babeorella, there will be releasing an all-new gameplay trailer in the very near future. In the mean time, we'll...

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Burn Zombie Burn In Space UpdateBurn Zombie Burn In Space Update For the Burn Zombie Burn fans that have been waiting since last year for the game's first DLC, we're really very sorry about the delay. The last six months have been hugely...

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Babeorella - The story so far...Babeorella - The story so far... Here is the first of a few comic strips for our upcoming iPhone game Babeorella. They should hopefully fill in a bit of back story about the game's plucky heroine. Enjoy!

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Babeorella - The story so far... Here is the first of a few comic strips for our upcoming iPhone game Babeorella. They should hopefully fill in a bit of back story about the game's plucky heroine. Enjoy!

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Gilby's ChipsGilby's Chips After a rather heated bout of Street Fighter IV over lunch, Kwok (one of our beloved artists - who was also featured in one of our podcasts no less) unleashed his wrath via...

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doublesix Rss

Amazing Super Mario World level edit

Posted on : 22-10-2009 | By : ollie | In : News, YouTube

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For those that played Super Mario World back in the day, you’ll find the following video pretty amazing. There are a few of these going the rounds, but this is by far the most brilliant. To really appreciate how wonderfully clever this is you need sound, as everything is synced up with the audio.

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Micro Men

Posted on : 14-10-2009 | By : ollie | In : Blogging, News

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As part of BBC Four’s ongoing Electric Dreams season, a recent drama about the 80’s computer boom in the UK was aired a few days ago. Called Micro Men it featured the rivalry between Sir Clive Sinclair and Chris Curry. Considering that the vast majority of the people making video games today in the UK is a result of the fact that both these men enabled children to get access to personal computers, the legacy of hardware like the ZX Spectrum and the BBC Micro is almost palpable.

If you missed the drama first time around, then you can still watch it on iPlayer (if you live in the UK).

Charlie Brooker’s Gameswipe

Posted on : 30-09-2009 | By : ollie | In : Blogging, News

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The indomitable Charlie Brooker did a one off gaming special last night in the same vein as his acerbic Screenwipe series. Naturally, it was similarly insightful and adroit as well as being refreshing to see gaming covered without it being painfully ignorant and/or hysterical. The show had some decent guests espousing their take on games too, including the chirpy chaps from Consolevania. You can watch it here (if you live in the UK).

Burn Zombie Burn competition winners

Posted on : 30-09-2009 | By : ollie | In : Burn Zombie Burn, News

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A recent competition, over on the official PlayStation site came to a close not that long ago. The winners either nabbed a PlayStation 3 for their efforts or a t-shirt if they were the runner up (seen above). Naturally, we’ve decided to include the names of the winners below for posterity.

Winner:

  • lucamig (Italy)

Runners- up:

  • a_rosz (Poland)
  • Caibert (France)
  • Chelsea23 (United Kingdom)
  • Komond_Deckard (Spain)

James on GI.biz over BZB sales boost

Posted on : 25-09-2009 | By : ollie | In : News

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James was recently interviewed on GI.biz over the sales boost Burn Zombie Burn received off the recent PlayStation 3 firmware update (3.00). As it now features a “What’s New” section on startup, allowing people to see straight away what’s happening on the PSN storefront without having to load it up directly. In addition, the increase in PlayStation 3 Slim sales has obviously accentuated this new feature. In any case, it makes digitally distributed games more visible and this makes us happy.

James on GI.biz asking for sales figure transparency

Posted on : 30-07-2009 | By : ollie | In : News

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With the success of Burn Zombie Burn, James spoke with GI.biz about how platform holders should allow greater transparency on sales figures for digitally distributed titles. As this would allow developers and publishers to make realistic plans in relation to actual sales data, something they’re already able to do with boxed games as the necessary data is widely available. Considering the skyrocketing prices of boxed games, the sooner digitally distributed titles get more accessible sales data the better it will be for the industry and the medium as a whole.

Jim interviewed on GameSetWatch

Posted on : 16-06-2009 | By : ollie | In : Burn Zombie Burn, News

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Jim was interviewed a while back by Brandon Sheffield for GameSetWatch about Burn Zombie Burn! and what doublesix is up to (but the article was only posted yesterday). It’s quite a thorough piece and covers lots of ground about digital download games in general.

Burn Zombie Burn! nominated for Develop award

Posted on : 05-06-2009 | By : ollie | In : Burn Zombie Burn, News

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This year’s Develop award nominations have been announced and in the “Best New IP” category Burn Zombie Burn has been listed. Naturally, we’re delighted that our game has been nominated. For those curious, the other games listed in this category are as follows:

There is also a bit of blurb about the nomination featured in this month develop’s awards supplement:

“Showcasing the potential of new IP on download services with a slick shooter, Guildford’s doublesix created a unique PSN experience worthy of the critical acclaim it garnered at launch. Adorning classic coin-op gameplay with clichés of classic horror cinema, Burn Zombie Burn is one of 2009’s most enjoyable download titles.”

The awards take place on July 15th at the Hilton Metropole in Brighton (UK).

James talks to GI.biz about our relationship with gamers

Posted on : 29-04-2009 | By : ollie | In : News

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At the BAFTA Digital Distribution Panel, our studio head James Brooksby had a few things to say about how PSN allows us to have a closer relationship with gamers. It also goes into more general detail about digital distribution as a whole.

James talks to Develop about the Pub Fund

Posted on : 24-04-2009 | By : ollie | In : News

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James Brooksby, our studio head, spoke recently with Develop about the whole Pub Fund setup. Burn Zombie Burn is the first game under this great initiative, that allows developers to receive backing from Sony. James goes into quite a bit of detail in the interview but it’s worth clarifying that Sony don’t necessarily “match your investment”. That’s a possible misquote or misunderstanding in the interview. The interview was also picked up on Joystiq, which is nice.