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Strike Suit Zero – Your Questions Answered Strike Suit Zero – Your Questions Answered Much about our upcoming space-action game – Strike Suit Zero – remains shrouded in mystery. It’s somewhat of a galactic enigma, an undiscovered planet, a star obscured...

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Star Trek: The Original Series - Who Wants To Be A Millionaire? Special Edition announced Star Trek: The Original Series - Who Wants To Be A... Hot on the heels of South Park is the next branded question pack for Who Wants To Be A Millionaire? Special Editions. Star Trek: The Original Series - Who Wants To...

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All Zombies Must Die! Avatar items in action!All Zombies Must Die! Avatar items in action! The All Zombies Must Die! Avatar items are available on the Xbox LIVE Marketplace TODAY -- if you haven't seen the Zombie Pet, SWAT and Crazy Zombie Avatar costumes, and three...

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Who Wants To Be A Football Millionaire - PSN delayWho Wants To Be A Football Millionaire - PSN delay Due to circumstances out of our control, the Who Wants To Be A Football Millionaire? question pack has yet to find its way onto the PlayStation Store. PS3 owners will...

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Design your own Zombie!Design your own Zombie! The undead come in many shapes and sizes in All Zombies Must Die!; SWAT zombies, Crazy zombies, Mutant zombies, Jogger zombies. They all have their strengths and weaknesses,...

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doublesix Rss

Gilby’s Chips

Posted on : 16-02-2010 | By : ollie | In : Dev Diaries

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After a rather heated bout of Street Fighter IV over lunch, Kwok (one of our beloved artists – who was also featured in one of our podcasts no less) unleashed his wrath via photoshop. Specifically, one of our coders – a Mr. James Gilby – likes to use Blanka and “chip” away at his opponents. As a result, Kwok’s photoshop riposte produced the following…

South Park Let’s Go Tower Defense Play Dev Diaries: part Deux and eh …Trois

Posted on : 14-10-2009 | By : chewie | In : Dev Diaries, South Park

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sp_dev_diary_chewie1

Following on from the Dev Diaries for South Park Let’s Go Tower Defense Play posted by Pete and Nadar, comes the mighty mumblings from both myself here as well as the Lead Coder on the Project Lukasz ‘Wisent‘ Ziolkowski and Coder Kingsley ‘I suck at Left4Dead’ Pratt here.

For some reason I thought there was a 300 word cap on the dev diaries so mine is but a mere morsel (an unbelievably tasty morsel) compared to Lukasz and Kingsley’s vivid insights.

Anyway Enjoy my D6 Brothers… and Sisters

Dev Diary: Burn Zombie Burn! Survival Mode

Posted on : 06-08-2009 | By : mark | In : Burn Zombie Burn, Dev Diaries

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So we are working on another patch for Burn Zombie Burn! The main reason for the patch is to support the upcoming downloadable content, but we are also adding some cool features in for free. One of the coolest is a brand new mode “Survival”. The idea from it came from one of those Friday afternoon experiments. This particular Friday I was wondering if I could make some sort of extreme mode where just staying alive was hard never mind scoring. “Survival” was born from the experiment.

One of the original versions of Survival had all the zombies spawned on fire, max speed and also with massive damage modifiers. This turned out to be way too extreme. After the designers sat down and balanced it, the game mode is still a struggle but at least playable. Currently (and there is a possibility that it may still change) the mode starts you much later in the level script. Code wise this was not hard to implement at all, in fact my experimenting created lots of work for the designers and almost none for me. A win-win situation I do believe.

Obviously there is some code to support the mode, we had to add in new leader boards for the mode, and some small frontend tweaks to allow the player to choose the mode. These linked in with other frontend changes being made, but that’s a topic for a different diary entry.

This being a first diary entry, I’m going to use it as an excuse of being shorter than future ones.

Mark Sinclair
Technical Director