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Babeorella Gameplay TrailerBabeorella Gameplay Trailer Here's a new trailer for Babeorella, though this one actually shows the gameplay more clearly (rather than over the shoulder, as per this one). The game has also been receiving...

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Babeorella UpdateBabeorella Update For those of you curious about our upcoming iPhone game, Babeorella, there will be releasing an all-new gameplay trailer in the very near future. In the mean time, we'll...

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Burn Zombie Burn In Space UpdateBurn Zombie Burn In Space Update For the Burn Zombie Burn fans that have been waiting since last year for the game's first DLC, we're really very sorry about the delay. The last six months have been hugely...

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Babeorella - The story so far...Babeorella - The story so far... Here is the first of a few comic strips for our upcoming iPhone game Babeorella. They should hopefully fill in a bit of back story about the game's plucky heroine. Enjoy!

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Babeorella - The story so far... Here is the first of a few comic strips for our upcoming iPhone game Babeorella. They should hopefully fill in a bit of back story about the game's plucky heroine. Enjoy!

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Gilby’s Chips

Posted on : 16-02-2010 | By : ollie | In : Dev Diaries

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After a rather heated bout of Street Fighter IV over lunch, Kwok (one of our beloved artists – who was also featured in one of our podcasts no less) unleashed his wrath via photoshop. Specifically, one of our coders – a Mr. James Gilby – likes to use Blanka and “chip” away at his opponents. As a result, Kwok’s photoshop riposte produced the following…

South Park Let’s Go Tower Defense Play Dev Diaries: part Deux and eh …Trois

Posted on : 14-10-2009 | By : chewie | In : Dev Diaries, South Park

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sp_dev_diary_chewie1

Following on from the Dev Diaries for South Park Let’s Go Tower Defense Play posted by Pete and Nadar, comes the mighty mumblings from both myself here as well as the Lead Coder on the Project Lukasz ‘Wisent‘ Ziolkowski and Coder Kingsley ‘I suck at Left4Dead’ Pratt here.

For some reason I thought there was a 300 word cap on the dev diaries so mine is but a mere morsel (an unbelievably tasty morsel) compared to Lukasz and Kingsley’s vivid insights.

Anyway Enjoy my D6 Brothers… and Sisters

Dev Diary: Burn Zombie Burn! Survival Mode

Posted on : 06-08-2009 | By : mark | In : Burn Zombie Burn, Dev Diaries

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So we are working on another patch for Burn Zombie Burn! The main reason for the patch is to support the upcoming downloadable content, but we are also adding some cool features in for free. One of the coolest is a brand new mode “Survival”. The idea from it came from one of those Friday afternoon experiments. This particular Friday I was wondering if I could make some sort of extreme mode where just staying alive was hard never mind scoring. “Survival” was born from the experiment.

One of the original versions of Survival had all the zombies spawned on fire, max speed and also with massive damage modifiers. This turned out to be way too extreme. After the designers sat down and balanced it, the game mode is still a struggle but at least playable. Currently (and there is a possibility that it may still change) the mode starts you much later in the level script. Code wise this was not hard to implement at all, in fact my experimenting created lots of work for the designers and almost none for me. A win-win situation I do believe.

Obviously there is some code to support the mode, we had to add in new leader boards for the mode, and some small frontend tweaks to allow the player to choose the mode. These linked in with other frontend changes being made, but that’s a topic for a different diary entry.

This being a first diary entry, I’m going to use it as an excuse of being shorter than future ones.

Mark Sinclair
Technical Director