Latest News

Strike Suit Zero – Your Questions Answered Strike Suit Zero – Your Questions Answered Much about our upcoming space-action game – Strike Suit Zero – remains shrouded in mystery. It’s somewhat of a galactic enigma, an undiscovered planet, a star obscured...

Readmore

Star Trek: The Original Series - Who Wants To Be A Millionaire? Special Edition announced Star Trek: The Original Series - Who Wants To Be A... Hot on the heels of South Park is the next branded question pack for Who Wants To Be A Millionaire? Special Editions. Star Trek: The Original Series - Who Wants To...

Readmore

All Zombies Must Die! Avatar items in action!All Zombies Must Die! Avatar items in action! The All Zombies Must Die! Avatar items are available on the Xbox LIVE Marketplace TODAY -- if you haven't seen the Zombie Pet, SWAT and Crazy Zombie Avatar costumes, and three...

Readmore

Who Wants To Be A Football Millionaire - PSN delayWho Wants To Be A Football Millionaire - PSN delay Due to circumstances out of our control, the Who Wants To Be A Football Millionaire? question pack has yet to find its way onto the PlayStation Store. PS3 owners will...

Readmore

Design your own Zombie!Design your own Zombie! The undead come in many shapes and sizes in All Zombies Must Die!; SWAT zombies, Crazy zombies, Mutant zombies, Jogger zombies. They all have their strengths and weaknesses,...

Readmore

doublesix Rss

Babeorella Update

Posted on : 04-03-2010 | By : ollie | In : Babeorella

0

For those of you curious about our upcoming iPhone game, Babeorella, there will be releasing an all-new gameplay trailer in the very near future. In the mean time, we’ll delve into more detail on how the game actually plays.

The big difference over other arena based score chasers is how we’ve dealt with the lock-on and usage of multiple weapons. Babeorella has access to a weak and strong attack, however these split into three types depending on range. Short range is a selection of close combat punches and kicks, whereas mid-range is a whip and a hammer. Long range descends into more familiar shooter territory, as you have a pistol and a large piece of artillery. This means that instead of having a gazillion buttons, you control the range on your target to switch weapons.

The lock-on takes all this into account, as it allows you to circle strafe an enemy by doing some clever stuff on figuring out the time between your attacks and if the delay is too long the lock is lost (not to mention the helpful colour coding on the various ranges as well). We’ve also thrown a dash move in for good measure, so you can zip around the robot infested asteroid at leisure.

The result of all this is a nice tactile arena based score chaser, that’s been quite popular in the office too (which is normally a good sign, as we’re quite a fussy bunch). Keep a look out for the trailer in the next few days!

Write a comment