There’s still a week left of our zombie-slaying Steam competition. On March 26, the top five players on the global leaderboards will be crowned the winners and plied with prizes as a reward. The top five will win a copy of Burn Zombie Burn! in addition to a second *mystery* game due to be revealed very soon.
The top prize, however, for the top zombie slayer, is an exclusive, one-of-a-kind piece of 3D artwork created specifically for the competition. Put together by the talented chaps at 3D Lenticular, we spoke to Richard Counsell about the artwork, to give you an idea of what you could stand to win.
D6: What is a 3D Lenticular?
Richard Counsell: A 3D Lenticular is created by presenting an image behind a Lenticular lens and when it is viewed from different angles, gives the illusion of movement and depth.
D6: Obviously you can’t talk in detail about your process: but – in very basic terms – how do you go about creating something like this?
RC: The first stage when creating a Lenticular is to keep in mind the position of the model and the objects within the scene. These object will when viewed give multiple levels of depth.
A number of camera shots are then taken from different angles, when this is completed the renders/images captured are then interlaced using dedicated computer software.
The final stage is to proof the image, align and print, and laminate behind a Lenticular lens.
D6: How long does it take to put together an image like our very own AZMD! Lenticular?
RC: To complete a conversion including running tests images like yours and present it as a Lenticular can normally take up to a week to get the very best results in terms of 3D.
Creating AZMD the scene had to be restructured adding grass to the floor, removing some grave stones, adding lighting where it was required, repositioning candles and adding a flame, smoothing out the images to make them more clearer and bringing the surrounding images closer to the Zombie this and much more to produce a satisfactory image…
D6: How did 3D Lenticular Design come to be? What was your path into the art world?
RC: During my time at University, I wanted to create something entirely different and decided to combine a process of Lenticular technology with my own art work transforming it into 3D and giving it the illusion of having depth and movement.
The idea of starting my own business came soon after I had left University, discovering that there were few opportunities readily available in the Film/Game Industry, I decided to start my own 3D design business, producing my own art as a 3D Lenticular as well as converting other artists work to 3D, too.
D6: Obviously you like your games: what kind of games do you play in your spare time?
RC: When I do find the spare time I like to kick back and relax shooting some locust in Gears of War or to be scared to death playing Dead Space or Resident Evil.
D6: When we’re not giving you pictures of zombies or aliens to convert into 3D – where do you pull your inspiration from artistically speaking? You seem to have a penchant for fantasy?
RC: I tend to focus on shapes and forms when I start designing. My designs are an amalgamation of ideas that stem from films, games and my own imagination.
D6. How can you be contacted for more information / requests etc?
RC: If you wish to contact me first by email firstname.lastname@example.org we can then go forward with any requests.
If you would like to see any examples of my work to give you an idea of the potential of the technology please visit Camden Cyber Market in Camden High Street where I am exhibiting some of my work…
D6: Are you a fan of zombies? Would you agree with the phrase ‘all zombies must die’?
RC: I am a big fan of zombies there’s nothing like sitting back with your mates and shooting the hell out of them.
Damn right all zombies must die……
It’s a great prize; the perfect addition to any zombie fan’s wall. So get slaying, and good luck!