Babeorella Update
For those of you curious about our upcoming iPhone game, Babeorella, there will be releasing an all-new gameplay trailer in the very near future. In the mean time, we'll...
Burn Zombie Burn In Space Update
For the Burn Zombie Burn fans that have been waiting since last year for the game's first DLC, we're really very sorry about the delay. The last six months have been hugely...
Babeorella - The story so far... Here is the first of a few comic strips for our upcoming iPhone game Babeorella. They should hopefully fill in a bit of back story about the game's plucky heroine. Enjoy!
Babeorella - The story so far... Here is the first of a few comic strips for our upcoming iPhone game Babeorella. They should hopefully fill in a bit of back story about the game's plucky heroine. Enjoy!
Gilby's Chips After a rather heated bout of Street Fighter IV over lunch, Kwok (one of our beloved artists - who was also featured in one of our podcasts no less) unleashed his wrath via...
Posted on : 04-03-2010 | By : ollie | In : Babeorella
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For those of you curious about our upcoming iPhone game, Babeorella, there will be releasing an all-new gameplay trailer in the very near future. In the mean time, we’ll delve into more detail on how the game actually plays.
The big difference over other arena based score chasers is how we’ve dealt with the lock-on and usage of multiple weapons. Babeorella has access to a weak and strong attack, however these split into three types depending on range. Short range is a selection of close combat punches and kicks, whereas mid-range is a whip and a hammer. Long range descends into more familiar shooter territory, as you have a pistol and a large piece of artillery. This means that instead of having a gazillion buttons, you control the range on your target to switch weapons.
The lock-on takes all this into account, as it allows you to circle strafe an enemy by doing some clever stuff on figuring out the time between your attacks and if the delay is too long the lock is lost (not to mention the helpful colour coding on the various ranges as well). We’ve also thrown a dash move in for good measure, so you can zip around the robot infested asteroid at leisure.
The result of all this is a nice tactile arena based score chaser, that’s been quite popular in the office too (which is normally a good sign, as we’re quite a fussy bunch). Keep a look out for the trailer in the next few days!
Posted on : 22-02-2010 | By : ollie | In : In Space
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For the Burn Zombie Burn fans that have been waiting since last year for the game’s first DLC, we’re really very sorry about the delay. The last six months have been hugely busy for us and there are only so many of us here at doublesix. The good news is that it is in submission at Sony and we’ve also got a new patch for the game on the way too. This patch adds a whole new game mode amongst other things, so even if you don’t buy the DLC you’ll still get a totally free game mode (that’s our way of saying “thanks” for being so patient!).
In any case, we’ll be updating on the status of “In Space” in the coming weeks, as well as uploading a few super-play videos to our YouTube channel (for the nay sayers out there who still think we plucked the Dev Scores “out of thin air”). So keep your eyes peeled.
Posted on : 17-02-2010 | By : ollie | In : Babeorella
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Here is the first of a few comic strips for our upcoming iPhone game Babeorella. They should hopefully fill in a bit of back story about the game’s plucky heroine. Enjoy!
Posted on : 16-02-2010 | By : ollie | In : Dev Diaries
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After a rather heated bout of Street Fighter IV over lunch, Kwok (one of our beloved artists – who was also featured in one of our podcasts no less) unleashed his wrath via photoshop. Specifically, one of our coders – a Mr. James Gilby – likes to use Blanka and “chip” away at his opponents. As a result, Kwok’s photoshop riposte produced the following…
Our upcoming iPhone game, Babeorella, now has a trailer. This shows more of how the game’s ranged combat works, though we’ll be going into more detail in future gameplay walkthrough videos. The game will also be released on March 25th, so watch this space!
Posted on : 04-02-2010 | By : ollie | In : Babeorella
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Well, we have a cool little iPhone game to announce. Babeorella, the titular heroine, has crash landed on a robot infested asteroid. The player’s task is to take on the killbot hordes with a variety of ranged attacks. Each of the attacks are distance-context based. For example, to use the whip you need to be a specific distance from the enemy.
We’ll be talking more about Babeorella in the coming weeks as well as showing lots of game footage too.
Posted on : 18-12-2009 | By : ollie | In : South Park
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Our recently release XBLA game, South Park Let’s Go Tower Defense Play, recently won an award at Spike’s “Video Game Awards”. Specifically, in the “Best Game Based on a Movie or TV Show” category. The game managed to beat Ghostbusters, X-Men Origins: Wolverine and Chronicles of Riddick Assault on Dark Athena. Naturally, we’re all very happy and honoured to receive such an award.
Well, you can now finally buy the wondrous Burn Zombie Burn on Amazon. In that you can purchase an online game code that can them be redeemed in the PlayStation Store.
Admire James Brooksby’s fantastic painting work from this week-end: he painted one of our BZB figurines. He even painted the arms on the face of the watch! Impressive…